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Ammo

The rounds that Tigz runs and what he uses them for.

Every round below shows one cell per armour class, 1 to 6. The colour of a cell is that round's effectiveness against that class, on a scale of 0 pointless, 1 barely possible, 2 magdump only, 3 slightly effective, 4 effective, 5 very effective, 6 ignores it.

Armour class
Effectiveness vs armourPointlessIgnores it
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13 rounds shown

5.56x45mm NATO2

M995

5.56x45mm M995
Dmg42
Pen53
Arm dmg52%
Frag42%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 ignores it, class 4 very effective, class 5 effective, class 6 slightly effective.
  • Best bullet for 5.56
  • Good all stages of the game
  • Icebreaker pumps this ammo into the game
  • Use most of the time if playing high geared maps.

M855A1

5.56x45mm M855A1
Dmg49
Pen44
Arm dmg47%
Frag44%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Second best bullet to M995
  • Thousands can be farmed per raid on Icebreaker
  • 200 Rounds can be purchased with black divison dog tags.
  • Purchasable on flea market as well (Filtered under ammo packs only)
  • Use all the time, plentiful and very good bullet.

5.45x39mm1

BP

5.45x39mm BP gs
Dmg48
Pen45
Arm dmg46%
Frag16%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Very easy to farm
  • Strong bullet across all parts of wipe
  • Preference ammo but still very good

7.62x39mm2

BP

7.62x39mm BP gzh
Dmg58
Pen47
Arm dmg63%
Frag12%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Overall good round
  • Farmable In hideout crafts every 2 hours
  • Good early / mid / late game bullet.
  • Upkeep crafts on this at all times.

PP

7.62x39mm PP gzh
Dmg59
Pen41
Arm dmg57%
Frag15%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 slightly effective, class 5 magdump only, class 6 barely possible.
  • Decent early / mid game bullet
  • Purchasable from traders
  • Used in craft to make BP Ammo
  • Upkeep this ammo at all times
  • Findable on bosses and ammo packs.

7.62x51mm NATO2

M80A1

7.62x51mm M80A1
Dmg75
Pen55
Arm dmg74%
Frag13%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 ignores it, class 4 very effective, class 5 effective, class 6 slightly effective.
  • Easy Supply (Craftable 40 Per 1 Hourish)
  • Very reliable round, will be used most of the time if upkeep of crafting.
  • Strong all rounder bullet most stages of the game.

M80

7.62x51mm M80
Dmg80
Pen43
Arm dmg67%
Frag17%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Decent early / mid game bullet
  • Buy it 24/7 from traders to upkeep M80A1 Craft
  • 96 Rounds per reset can be bought (Unheard bonus)
  • Ammo packs, bosses can also spawn it frequently + Flea packs.

.300 Blackout1

CBJ

.300 Blackout CBJ
Dmg58
Pen43
Arm dmg57%
Frag15%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Second best bullet to AP
  • Similar To M855A1 But for MCX
  • Infinite supply from Icebreaker.
  • Ammo packs also common.

9x39mm1

SPP

9x39mm SPP gs
Dmg68
Pen35
Arm dmg48%
Frag20%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 effective, class 4 slightly effective, class 5 magdump only, class 6 barely possible.
  • Okish bullet during early / mid game.
  • Farmable from traders with huge amounts per reset
  • Sometimes ammo packs
  • Good budget bullet for farming AI

.338 Lapua Magnum1

FMJ

.338 Lapua Magnum FMJ
Dmg122
Pen47
Arm dmg83%
Frag20%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 effective, class 5 slightly effective, class 6 magdump only.
  • Purchasable Early On
  • Strong Early / Mid / Sometimes late game.
  • Findable on Birdeye

9x19mm Parabellum1

Dmg102
Pen2
Arm dmg11%
Frag100%
Armour classAgainst armour, class 1 pointless, class 2 pointless, class 3 pointless, class 4 pointless, class 5 pointless, class 6 pointless.
  • On par with PBP if your leg meta players.
  • Easy to farm from traders

.45 ACP1

Dmg130
Pen3
Arm dmg12%
Frag100%
Armour classAgainst armour, class 1 pointless, class 2 pointless, class 3 pointless, class 4 pointless, class 5 pointless, class 6 pointless.
  • Best in slot bullet for .45 Vector
  • Leg meta only (Instantly kills players with a few shots)
  • Purchasable from traders.

4.6x30mm1

FMJ SX

4.6x30mm FMJ SX
Dmg43
Pen40
Arm dmg41%
Frag20%
Armour classAgainst armour, class 1 ignores it, class 2 ignores it, class 3 very effective, class 4 slightly effective, class 5 magdump only, class 6 barely possible.
  • More reliable round than AP SX unless GEARED Players
  • Purchasable from traders (144 rounds Unheard)
  • Decent bullet throughout the game cycle.

Updated 20 Aug 2026